Last weekend (23/11-2012 to 25/11-2012) David Koch Gregersen and I were in Copenhagen again this time at Mini Jam #3 to make another game in 48 hours. This time, we teamed up with Kevin Jensen Petersen who made all 3D objects in the game. This time the theme of Mini Jam #3 was Anti-Computer.
I've paused the development on my music game to experiment with Unity Network. It's pretty hard... At the point you can connect to each other, and BAM - here comes the hard part! To spawn players and sync the right ones with the right owner!!! I will continue to develop on this, until I got a working prototype and THEN I will release it! If you know some good tutorials, PLEASE comment them below :D
You have probably heard about PlanetSide 2, haven't you? Well guess what, I have 6 beta keys to give away to you guys!
About the game:
PlanetSide 2 takes all the groundbreaking features from the original game – massive multiplayer battles, distinct empires to rally around, and enormous continents where intense ground and air combat unfolds – and adds features that modern gamers have come to expect out of the FPS and MMO genres. With advanced technology, years of gamer feedback, and a new SOE proprietary MMO game engine called Forgelight™, PlanetSide 2 offers a truly competitive and visceral FPS experience with massive warfare, massive customization and massive community.
Across the continents of Auraxis, thousands of players will come together in enormous battles to win control of critical territories and key resources for their empire. With a an extensive skill tree and free-form class-based system, players will be able to customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or empire. Battles can last for days or weeks, so players will need to build alliances and specialized combat outfits to take on long-term strategic and tactical initiatives. With air and ground combat, the battles will be larger and more intense than ever.
It you want a beta key, just follow me on twitter @MrStef12 (https://twitter.com/MrStef12), retweet the message below, and I will send a beta key to you via twitter (That's why you need to follow me)!
Here it is: Alpha 1.2!!!!
Some really awesome changes has been made since last update! Read about them all here, and download the game to try them out!
First, some screenshots:
A (fancy) menu has been added! You can now select between 2 songs
Points are now shown when added to your main points in the background
LOOK OUT! INCOMING BOMBS! Yep, that's right! Bombs has been added to the game!
Big changes since last version:
A small menu has been added. The menu gives the options of selecting between to songs.
A new song has been added! FantomenK gave me permission to use his song "A Tiny Spaceship's Final Mission" in my game!
Points are now flying up everywhere. For every time you get points (Every half a second) text are showing up at every volume bar, telling how many points you just got.
BOMBS! Bombs are spawning with the beat of the song. You have to bump into the bombs in order to remove them. If they hit the volume bars, you will lose 500 points.
A background waveform has been added, giving the scene more life (More background effects are planned to be made).
Camera animation for when bombs are spawning. The camera will roll back when bombs are spawning, and back to normal when they are not.
Known bugs that will be changed in the next update:
Bomb explosion sounds also affect the volume bars and the background visualization.