Friday, October 26, 2012

Music

Music is a vital part of my game. I have been looking around for some awesome music to put into the game. Here are some examples of what I have been looking at:

SoundCloud - FantomenK - The music I MAY NOT be allowed to use...
This guy makes awesome chiptune music! I thought it would be awesome to have one or two of his songs in the game:



Newgrounds - Various artists - The music I AM allowed to use
Newgrounds does not support embedding so here's the links:
ParagonX9 - Chaoz Fantasy
ParagonX9 - Chaoz Impact
ParagonX9 - Chaoz Airflow
~EnV~Heaven Rd. 2 (Ng mix)
And many other!

Do you have ideas for music? Please comment them below and I will listen to them. Remember: I need to be able to use the music in the game!

Wednesday, October 24, 2012

Alpha 1.1!

So many changes since last time! Now it actually looks like a game! It's time for RW_AlphaV1.1!
Full screenshot of Unity

COLORS! The game is now lit up with colors changing range depending on music

The level is also backlit by orange light changing range depending on music. This gives the level an orange color around the volume bars as seen on the image above this one.
Big changes since last version:
  • Camera projection have been changed back to Perspective from Orthographic. I didn't like the 2D style, so I changed back to 3D. 3D gives more possibilities regarding effects :)
  • Colors and light! The game is now lit up with colors and light instead of the boring white light in the previous update.
  • POINTS! You can actually score points now! You get points depending on each volume bars' distance to the green middlebar. The closer it gets, the more points you get. You are given points every half second. Lots of points :P
  • Start animation. I have been playing around with Unity Animation and found the start camera animation pretty awesome ^^
  • New music!

So, what is the objective of the game?

The objective of the game is to match the 10 bars height with the green bar with the help of positive and negative weights. While you are doing that, music is visualized in the same bars. This results in a ever changing map, that differs from every song you play. You get points depending on how close each bar is to the green bar. When the song ends, you will see your final score!

Download

You can download the RW_AlphaV1.1 right here: http://bit.ly/TGDVQy

How to launch the game

  1. First off, you have to unpack the .zip folder. Use either the build in program in windows or WinRAR or even a third program of your own choice.
  2. Make sure you have both the launcher (Build_AlphaV1.1.exe) and the data folder (Build_AlphaV1.1_Data) at the same place! If not, the program will show an error message.
  3. Open the launcher "Build_AlphaV1.1.exe".

Music

The music used in this game is called "Xanax & Bluebird" by OcularNebula on newgrounds.com. Listen to the track right here: http://www.newgrounds.com/audio/listen/506819

Thursday, October 18, 2012

Going into Alpha

So a friend of mine wanted to play my new game, and I thought: "Why not put the game in Alpha so everyone can try it!?" and as of today you can now download the game below. Though it is playable it is still in a very early alpha stage meaning that there are no point in the game yet. But the core mechanics are there! Try it out and tell me what you think!

Download

Download it from MediaFire here: http://bit.ly/RHLTZS

How to launch the game

  1. First off, you have to unpack the .zip folder. Use either the build in program in windows or WinRAR or even a third program of your own choice.
  2. Make sure you have both the launcher and the data folder at the same place! If not, the program will show an error message.
  3. Open the launcher.

Controls

Use WASD to control the character. Use the up and down arrow keys to spawn and remove weights.

Objective

Keep the volume bars even with the green line. It's that simple!

Music

I do not own the music played in this game. The music is called "-API- Paradise on E [REMIX]" by "API" from Newgrounds.com. You can listen to the track right here: 

Tuesday, October 16, 2012

Game update!

So, this is how far I have gotten with my project! First off, here's some pictures:
Full screenshot of Unity

The blue cubes in the air are positive weights that have just been spawned by the player and are currently falling. The gray cube in the air is the player.

The red cube in the air is a negative weight that has just been spawned by the player and is currently falling.

Big changes since last post:

  • Camera projection have been changed from Perspective to Orthographic. This gives the game a 2D feeling instead of the 3D.
  • Weights have been added! The blue ones are reverse weights (they pull the bar below them up) and the red ones are normal weights (they push the bar below them down). More explanation later.
  • The green bar represents the middle of the level. More explanation later.
Big changes to the code (The things you don't see!):
  • As the bars on the map is moving according to the music, raw spectrum data makes them move pretty violently up and down. Smoothing the movement out is necessary to make the game possible to play. In the last update, I used "Mathf.SmoothDamp()" to do this, but after further development, I found "Mathf.MoveTowards()" to be a better solution.
  • Weights can control the height of the bars.
  • And much more...

So, what is the objective of the game?

The objective of the game is to match the 10 bars height with the green bar with the help of positive and negative weights. While you are doing that, music is visualized in the same bars. This results in a ever changing map, that differs from every song you play. You get points depending on how close each bar is to the green bar. When the song ends, you will see your final score!