Thursday, December 6, 2012

Alpha V1.3 now available

It's been some time since last update because of school. But progress are made so that's a good thing! First off: SCREENSHOTS!

New walls in the level, making light more visible.

Well, it's a start...
New since last update:

  • New challenging song! It's bomb free and only lasts 28 seconds. But the bass pretty annoying...
  • Bombs are now removing either one blue or one red weight from the volume bar they hit. 
  • New game mode: Play without music and point! Many people who have played the game wanted to just fool around without any objective. It's now possible!
  • STATISTICS! When a song ends, stats are showing up! Now it's even funnier to beat your friends. Just make sure you write them down. I haven't made a local scoreboard yet.
  • Textures! Well only small part of the game has been textured. But its still pretty awesome.
  • Left and right walls are added to make more light effects.
  • The blue background visualization are moved to fit in with the walls.
Know "fails" that will be fixed in the next update:
  • If no bombs have spawned, the "Percentage of bombs destroyed" that shows up at the statistics screen will say 100%. Instead it should be removed if no bombs have spawned.

Download

The game is now available to all Mac and Linux users! Yay!
Windows 32/64Bit (DirectX11 only): https://www.box.com/s/hnsj9z3hxu6d2qm19jq9

Controls

A/D = Move left/right
W = Jump!
S = Move quick down
Arrow key UP = Spawn up weight / Remove down weight
Arrow key DOWN = Spawn down weight / Remove up weight

For fun in the "Play with no music" game mode:
NumPad 0-9 = Spawn bombs!

How to play

Instructions on how to download and unpack the game can be found here!
Instructions on gameplay can be found here!

Thank you! Peace out!

Wednesday, November 28, 2012

Mini Jam #3 - The Overwatch

Last weekend (23/11-2012 to 25/11-2012) David Koch Gregersen and I were in Copenhagen again this time at Mini Jam #3 to make another game in 48 hours. This time, we teamed up with Kevin Jensen Petersen who made all 3D objects in the game. This time the theme of Mini Jam #3 was Anti-Computer.




Download the game !!MAC AND LINUX SUPPORT!!

Windows 32 Bit: https://www.box.com/s/u24yf512aoxs3q97uxmr
Windows 64 Bit: https://www.box.com/s/wmwxhphu4o620jfudxdf
Apple Mac: https://www.box.com/s/pma9e8err6v05x49gc0s
Linux: https://www.box.com/s/zefvhojx50ty8bhhv2kw

Now that Unity 4 has been released, I am now able to port the game to Linux! You're welcome!
NOT tested on either Mac or Linux!

Controls:

Move: WASD
Look around: Mouse
Take/Use: E or Left Click
Exit Game: Escape

Tuesday, November 20, 2012

Working with Unity Network is hard!!!

I've paused the development on my music game to experiment with Unity Network. It's pretty hard... At the point you can connect to each other, and BAM - here comes the hard part! To spawn players and sync the right ones with the right owner!!! I will continue to develop on this, until I got a working prototype and THEN I will release it! If you know some good tutorials, PLEASE comment them below :D

P.s. Damn you David! xD

Monday, November 12, 2012

Ended: PLANETSIDE 2 BETA KEY GIVEAWAY!


You have probably heard about PlanetSide 2, haven't you? Well guess what, I have 6 beta keys to give away to you guys!

About the game:

PlanetSide 2 takes all the groundbreaking features from the original game – massive multiplayer battles, distinct empires to rally around, and enormous continents where intense ground and air combat unfolds – and adds features that modern gamers have come to expect out of the FPS and MMO genres. With advanced technology, years of gamer feedback, and a new SOE proprietary MMO game engine called Forgelight™, PlanetSide 2 offers a truly competitive and visceral FPS experience with massive warfare, massive customization and massive community.

Across the continents of Auraxis, thousands of players will come together in enormous battles to win control of critical territories and key resources for their empire. With a an extensive skill tree and free-form class-based system, players will be able to customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or empire. Battles can last for days or weeks, so players will need to build alliances and specialized combat outfits to take on long-term strategic and tactical initiatives. With air and ground combat, the battles will be larger and more intense than ever.


How to win

It you want a beta key, just follow me on twitter @MrStef12 (https://twitter.com/MrStef12), retweet the message below, and I will send a beta key to you via twitter (That's why you need to follow me)!


This giveaway ends 15. November 2012 at 6:00 PM CET / 09:00 AM PST

Winner


Check out the "Death is no excuse" trailer by PlanetSide 2 below, and check out their website right here.

Monday, November 5, 2012

Alpha V1.2

Here it is: Alpha 1.2!!!!
Some really awesome changes has been made since last update! Read about them all here, and download the game to try them out!
First, some screenshots:
A (fancy) menu has been added! You can now select between 2 songs

Points are now shown when added to your main points in the background

LOOK OUT! INCOMING BOMBS! Yep, that's right! Bombs has been added to the game!
Big changes since last version:

  • A small menu has been added. The menu gives the options of selecting between to songs.
  • A new song has been added! FantomenK gave me permission to use his song "A Tiny Spaceship's Final Mission" in my game!
  • Points are now flying up everywhere. For every time you get points (Every half a second) text are showing up at every volume bar, telling how many points you just got.
  • BOMBS! Bombs are spawning with the beat of the song. You have to bump into the bombs in order to remove them. If they hit the volume bars, you will lose 500 points.
  • A background waveform has been added, giving the scene more life (More background effects are planned to be made).
  • Camera animation for when bombs are spawning. The camera will roll back when bombs are spawning, and back to normal when they are not.
Known bugs that will be changed in the next update:
  • Bomb explosion sounds also affect the volume bars and the background visualization.

Download

The game can be downloaded right here: http://bit.ly/YwLQWh
The game can also be download along with all other builds by clicking the "Game Builds" link in the navigation box located top right on this website.

Controls

Left/Right = A/D
Jump = W
Weight up = Arrow key up
Weight down = Arrow key down

Music

As said earlier, I got permission from FantomenK to use his latest song "A Tiny Spaceship's Final Mission" in my game! You can listen to the track right here: https://soundcloud.com/fantomenk/fantomenk-a-tiny-spaceships
The other song, called "Xanax & Bluebird" are by OcularNebula on newgrounds.com. Check out the song here: http://www.newgrounds.com/audio/listen/506819

Friday, October 26, 2012

Music

Music is a vital part of my game. I have been looking around for some awesome music to put into the game. Here are some examples of what I have been looking at:

SoundCloud - FantomenK - The music I MAY NOT be allowed to use...
This guy makes awesome chiptune music! I thought it would be awesome to have one or two of his songs in the game:



Newgrounds - Various artists - The music I AM allowed to use
Newgrounds does not support embedding so here's the links:
ParagonX9 - Chaoz Fantasy
ParagonX9 - Chaoz Impact
ParagonX9 - Chaoz Airflow
~EnV~Heaven Rd. 2 (Ng mix)
And many other!

Do you have ideas for music? Please comment them below and I will listen to them. Remember: I need to be able to use the music in the game!

Wednesday, October 24, 2012

Alpha 1.1!

So many changes since last time! Now it actually looks like a game! It's time for RW_AlphaV1.1!
Full screenshot of Unity

COLORS! The game is now lit up with colors changing range depending on music

The level is also backlit by orange light changing range depending on music. This gives the level an orange color around the volume bars as seen on the image above this one.
Big changes since last version:
  • Camera projection have been changed back to Perspective from Orthographic. I didn't like the 2D style, so I changed back to 3D. 3D gives more possibilities regarding effects :)
  • Colors and light! The game is now lit up with colors and light instead of the boring white light in the previous update.
  • POINTS! You can actually score points now! You get points depending on each volume bars' distance to the green middlebar. The closer it gets, the more points you get. You are given points every half second. Lots of points :P
  • Start animation. I have been playing around with Unity Animation and found the start camera animation pretty awesome ^^
  • New music!

So, what is the objective of the game?

The objective of the game is to match the 10 bars height with the green bar with the help of positive and negative weights. While you are doing that, music is visualized in the same bars. This results in a ever changing map, that differs from every song you play. You get points depending on how close each bar is to the green bar. When the song ends, you will see your final score!

Download

You can download the RW_AlphaV1.1 right here: http://bit.ly/TGDVQy

How to launch the game

  1. First off, you have to unpack the .zip folder. Use either the build in program in windows or WinRAR or even a third program of your own choice.
  2. Make sure you have both the launcher (Build_AlphaV1.1.exe) and the data folder (Build_AlphaV1.1_Data) at the same place! If not, the program will show an error message.
  3. Open the launcher "Build_AlphaV1.1.exe".

Music

The music used in this game is called "Xanax & Bluebird" by OcularNebula on newgrounds.com. Listen to the track right here: http://www.newgrounds.com/audio/listen/506819

Thursday, October 18, 2012

Going into Alpha

So a friend of mine wanted to play my new game, and I thought: "Why not put the game in Alpha so everyone can try it!?" and as of today you can now download the game below. Though it is playable it is still in a very early alpha stage meaning that there are no point in the game yet. But the core mechanics are there! Try it out and tell me what you think!

Download

Download it from MediaFire here: http://bit.ly/RHLTZS

How to launch the game

  1. First off, you have to unpack the .zip folder. Use either the build in program in windows or WinRAR or even a third program of your own choice.
  2. Make sure you have both the launcher and the data folder at the same place! If not, the program will show an error message.
  3. Open the launcher.

Controls

Use WASD to control the character. Use the up and down arrow keys to spawn and remove weights.

Objective

Keep the volume bars even with the green line. It's that simple!

Music

I do not own the music played in this game. The music is called "-API- Paradise on E [REMIX]" by "API" from Newgrounds.com. You can listen to the track right here: 

Tuesday, October 16, 2012

Game update!

So, this is how far I have gotten with my project! First off, here's some pictures:
Full screenshot of Unity

The blue cubes in the air are positive weights that have just been spawned by the player and are currently falling. The gray cube in the air is the player.

The red cube in the air is a negative weight that has just been spawned by the player and is currently falling.

Big changes since last post:

  • Camera projection have been changed from Perspective to Orthographic. This gives the game a 2D feeling instead of the 3D.
  • Weights have been added! The blue ones are reverse weights (they pull the bar below them up) and the red ones are normal weights (they push the bar below them down). More explanation later.
  • The green bar represents the middle of the level. More explanation later.
Big changes to the code (The things you don't see!):
  • As the bars on the map is moving according to the music, raw spectrum data makes them move pretty violently up and down. Smoothing the movement out is necessary to make the game possible to play. In the last update, I used "Mathf.SmoothDamp()" to do this, but after further development, I found "Mathf.MoveTowards()" to be a better solution.
  • Weights can control the height of the bars.
  • And much more...

So, what is the objective of the game?

The objective of the game is to match the 10 bars height with the green bar with the help of positive and negative weights. While you are doing that, music is visualized in the same bars. This results in a ever changing map, that differs from every song you play. You get points depending on how close each bar is to the green bar. When the song ends, you will see your final score!

Sunday, September 30, 2012

New game in the works!

Lately, I have been working on a new game and I thought I would show some pictures and tell a bit about the concept.

THIS IS WORK IN PROGRESS
Current name: "Rythm World" (I'm defitently going to change this name!)

The main scene (Screenshot from Unity)
The current version of the game. The cube hanging in the air is the player.
The 10 cubes in the bottom are visualising the music playing in the game from low frequencies (Left side) to high frequencies (Right side). Currently, there are no goal in the game, but I have some ideas that I'm not going to share yet! But if YOU HAVE IDEAS, please share them in the comments below! Also, if you got some ideas for music, please comment them below too (But it has to be creative commons music or else I may not be allowed to use it).

Monday, September 3, 2012

Mini Jam #2 - Making a game in 48 Hours!

Mini Jam #2 - Schizophrenia

About:

This is a two player game, made in 48 hours! It was made in Denmark by David Koch Gregersen and Steffen Hansen at a Game Jam called "Mini Jam #2" where you had to make a game in 48 hours together with about 6 other groups (about 20 other people).
Our game won as the best game of Mini Jam #2.

Story of the game:

You are inside a schizophrenic persons head. Therefore you have to controls both of his personalities safely though the memory clusters! Both personalities share the same memory, but some memory parts are corrupted and therefore only showing up in one of the personalities memories (represented as black bars in game) Help the person get though his memories!

Goal of the game:

Make it to the end of the map and avoid the spikes! Cooperate with your partner in order to complete the map!

Concept Art

Of course a lot of concept went into this. All this is drawn by David Koch Gregersen:

Early concept for level design

Early character design for the person whose head you'r inside!


Don't actually know what this is...

Default controls:

(These can be changed in the "Input" tab inside the configuration window before playing the game)
Player 1:
Jump = W
Left/Right = A/D

Player 2:
Jump = Arrow key up
Left/Right = Arrow keys left/right

Other controls:
Pause game = Escape
Restart to last checkpoint = R
Play around with the gravity = N (This is only for fun! Don't use it unless you'r just fooling around xD)

Download:

Game requirements:

ONLY SUPPORT for screens with 16:9 resolutions!
(If you got problems, please comment below)

Sunday, August 26, 2012

Welcome!

Welcome to my blog! There are nothing here currently as you can see. But there will be more soon.. I hope.. We will see.. :D